Tournament
Rules and Regulations
Rules: SLCG 2009 general guidelines
Rules and Regulations
Rules: SLCG 2009 general guidelines
Saturday, 21 November 2009 15:30
OFFICIAL RULES AND REGULATIONS
General 1.Participation in the SLCG is at the sole discretion of its officials.2.All decisions which are made by the officials will be considered final.
3.If an SLCG official decides that a player is acting in a manner that goes against the spirit and nature of the Sri Lanka Cyber Games, he/she may choose to remove that person from the event.
4.All games will use a modified version of the official World Cyber Games 2009 rules, unless otherwise specified.
5.Players must wear their identification (if provided) cards at all times within the tournament arena. Failure to do so may result in disqualification.
6.Players who are not registered as substitutes prior to the event will not be allowed to stand in for absentees.
Pre-Game 1.Players should report to the match referee at least thirty minutes prior to their scheduled start time. Games will not be held up for missing team members, and squads with late members will be forced to start short handed, or concede the game.
2.Players should be on their best behaviour inside the tournament arena, and be civil and polite to all officials and participants. Excessive shouting, swearing, indecent attire will result in the player(s) being removed from the tournament arena. In the event of such a removal, no substitutions will be permitted.
3.Any external mice and keyboards must be installed within the 10 minute warm up time allotted before each game. Games will not be held up while players install their devices. SLCG is not responsible for drivers or software that will not work with the hardware or software setups present at the venue.
4.The sides, maps, or other game specific variables will be decided via coin toss performed by the referees.
5.Once the observer has hosted the relevant game, the teams will join the game as instructed, and will wait for game specific instructions from the referees.
6.Where applicable, game lobby chat will be between the referees and team leaders only. Spamming, swearing, or unruly behaviour during this pre-game phase will result in a warning, and thereafter disqualification. The referees will use the pre-game chat to ask each team if they are ready, and once the team leaders have replied, the game will begin.
In-Game 1.Ally chat is allowed in games that have the feature enabled. Chatting to players from the opposing team is strongly discouraged, and in the event of such cross team communication, the referees have the right to warn, and then disqualify the team or teams involved.
2.If a team requires the game to be paused at any time, the team leader must type ‘pp’ and wait for the referee to pause the game. Players are not permitted to pause the game themselves, and gamers who do so may be disqualified at the discretion of the referees. Teams and players who pause the game for no valid reason will be warned, and then disqualified, at the discretion of the referees.
3.Whenever technically possible, games will be saved every fifteen minutes.
4.If a team has an objection regarding their opponent’s play, its leader should first ask for the game to be paused, and then voice their concern to the referee, who will consider the plea and then take the appropriate action.
5.Disconnects and equipment failure will be dealt with on a case by case basis. Where applicable, and at the sole discretion of the referees, games will be reloaded. In these cases, the officials may decide to carry over the existing scores, or restart the match.
6.A team may concede via the leader, who will type ‘gg’ into the chat stream to do so. To this, the referee will answer ‘gg’, signalling that the game is over, and that the players can leave the game.
7.If a player leaves an ongoing game before the referee has ended the game by typing ‘gg’, it may result in the disqualification of the entire team.
Cheating 1.A list of known bugs and exploits will be supplied along with each game’s rules. Players should read and understand these loopholes, and know not to exploit them.
2.If a cheat is performed that does not significantly affect the outcome of the game, the player or team will be warned, and upon a second infraction, disqualified.
3.If a cheat has significantly altered the course of a game, the referees may decide to either disqualify the player or team without a warning, or restart the game.
Post-Game 1.Players must remain seated until the referees confer, and the result of the game is announced. Any celebratory activity should wait until after this process is completed.
2.Thereafter, players should unplug any external devices of theirs, and leave the area quickly, allowing the next team to come and take their seats.
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